deadfrontier

Aggro, or aggression, is how the infected in an area behave in response to a survivor. Aggro is one of the most commonly heard terms in Dead Frontier. It refers to the amount of attention the zombies in the Inner City give you.

Overview

An aggro spike during a loot run.

An aggro spike during a loot run.

Across the community, uses of the term "aggro" can be roughly categorized into 3 types:

Hearing Range Aggro

All firearms and Chainsaws also generate "noise" that will attract zombie on-screen, causing them to progress 1 step in the zombie behavior chart (Calm -> Disturbed -> Enraged). The chance of creating "noise" corresponds to how "loud" the weapons are: Melee Weapons are completely silent, Pistols/Rifles infrequently generate "noise", Chainsaws/Machine Guns/Flamethrower have a higher chance, and Shotguns/Grenade Launchers are guaranteed (100% chance) to do so.

Event Aggro

Event aggro refers to the state of constant aggro in certain block. While event aggro is on, it is completely impossible to "kill off" the aggro and return to a quiet state. Event aggro only exists outdoors; any building inside the block with event aggro is safe.

Event aggro overrides aggro spikes; if you get an aggro spike, entering a block with event aggro will instantly kill off that aggro spike.

Aggro Spikes/Hordes

Aggro spikes is a phenomenon in which the game switches to high aggro state for a short amount of time. Unlike event aggro, aggro spikes can actually be fought back, with enough perseverance and effort from the player.

Effects

Hearing Range Aggro

Each attack from a firearm or a Chainsaw has a small chance to generate hearing range aggro, causing all zombies on screen to move up one stage in the zombie behavior state chart, which goes as follows:

Calm (endless wandering) -> Disturbed (slow chase) -> Enraged (quick sprint)

Event Aggro/Aggro Spike

Event aggro and aggro spike will rapidly attempt to spawn zombies in the area around the afflicted player. Foes spawned in this fashion are always of the Enraged state, and will start charging forward as soon as possible.

What Should I Do?

Aggro Spike

Aggro spike during a loot run or a commute is undesirable, as it restricts your ability to run around or search bodies, cars, etc. Using loud weapons, such as Shotguns and Grenade Launchers, will cause aggro and should be avoided unless absolutely necessary. Excessive use of these weapon that leads to artificial aggro spikes is met by universal disgust from other players - if you want aggro for EXP, go to a boss block instead.

When aggro spike (natural or artificial) inevitably happens however, all bets are off and use of loud weapons for survival becomes the norm. There are 3 ways to survive an aggro spike:

Event Aggro

Event aggro is a constant threat in boss/bandit blocks, QRF blocks and the Wastelands. Your reaction will thus depend on what you want to do there:

A group of players encountering significant aggro while boss hunting

A group of players encountering significant aggro while boss hunting.

OA at Doggs Stockade

OA at Doggs Stockade