deadfrontier

Just Get Me to The Sample Builds Pls

Level 1-49 Sample Builds

Lock 25X MOS SlamFire S4 Compact


Character Build Guide/Level 1-49 Sample Builds

These sample builds are intended to help new players with getting through the early outposts, and reach Secronom Bunker. Level 49 is the last point at which you can use your free starter Stat Reset; it is recommended to review your build at that point and use the Stat Reset to optimize, or switch to another weapon set altogether.

Character Building Past Level 50

X-Garand Specter SMG9 Scorcher NK19


Character Build Guide/Level 108+ Sample Builds

Stat gain slows down massively from level 50 onward, with you only gaining 1 stat point and 2 proficiency point (up to level 220)/1 (level 220+) per level up. On the other hand, by this point you should be able to use 2 weapon categories at 120 proficiency and comfortably meet their Critical Hit/Accuracy/Reloading requirements. Thus, Endurance and Dexterity become the stats to raise, increasing your survivability and DPS respectively.

The aforementioned sample builds show what your character should look like at level 108, when you are able to raise your 3rd weapon category to 120 proficiency. There will undoubatly be oddball weapons that require more or fewer stat points than the sample builds suggest, and your experience might clash with the suggested Accuracy/Reloading/Endurance investment - it is ultimately up to you to decide how to spend your points, and how your final build will look like.

More Links

DFP Stat Calculator - A powerful calculator that automatically calculates the amount of stat available based on level and profession, allowing you to play around with stats and visualize your character build. Use this to plan out your stats for later levels.

DFBuddy Boost Calculator - This tool (provided by Clayton), allows you to calculate total boosts from implants and drugs.

General Information

Explanation of Stats

Read more on Stats and Levels.

What Stat to Add First

In order of importance, stats generally follow the bellow pattern:

Agility ≈ Critical Hit > Strength > Reloading > Accuracy > Endurance ≈ Dexterity > Survival

You should try to raise your stats in this order:

Weapons and Armor Mastercrafting

Frequently, you will see higher level players with stats (usually Agility) higher than the maximum of 100 that can be acquired by leveling up. This is achieved by using mastercrafted weapons and gears:

Weapon and armor mastercrafting are very important, as they greatly improve the performance of your survivor just by being equipped. The 2 most important stats to note regarding mastercrafting are:

Weapon Masteries

Mastery pic

Weapon Masteries allow you to gain bonus damage for a weapon category by using it to kill zombies. The bonuses max out at 20% per category, meaning that a well trained category with high mastery level will have a noticeable advantage over an untrained one.

As a result, when you are looking for a weapon upgrade, it is recommended to stick to the categories you are already using rather than use stat resets to swap to new categories.

An Introduction to The DF Build Framework

With 3 weapon slots available, it is important to find weapons that each can fulfill a different tactical role in order to deal with as many situations as possible. As a result, regardless of where you ask for build advice at, almost all builds recommended will use the following framework:

  1. Looting Weapon
  2. Crowd Control Weapon
  3. Utility Weapon

This guide will not attempt to suggest using a certain weapon type over the others; rather, you are intended to select a weapon type from each category, then head to the Sample Builds sections to get an example on how to raise your character.

Looting Weapons

Looting weapons will be your mainstay weapon in this game. They are primarily used to move quietly in between loot spots, protect yourself while travelling, and cost efficiently kill bosses and bandits. The last use is only recommended if you can isolate the targets by using fences/walls or backpedaling to leave the aggro behind, or group up in multiplayer.

Blades
Pistols
Rifles

Crowd Control Weapons

Knockback weapons are what you want to use when you are put in a situation that you can not handle with either your looting weapon, or explosives. If your back is to a wall, and you've got zombies coming from all sides, these weapons are going to be your best friend. Most weapons in this category also function well as grinding weapons that are less cost efficient and slower, but safer than explosives.

These weapons can be used to kill bosses in single player as well as multiplayer, and while chainsaws may not be very good for this role, it can be done if you get the boss by itself like with looting weapons.

Chainsaws
Shotguns
Sub-Machine Guns
Assault Rifles
Heavy Machine Guns


Grenade Launchers

Utility Weapons

From level 49-50, you will have the ability to put proficiency points into a 3rd weapon category, in preparation for level 108 when you can have 3 categories at 120 proficiency. An utility weapon should ideally confer an unique ability that your other weapons lack, or cover their shortcomings. These are the most common choices:

Recommended Stats For Weapon Types

In order for your weapons to function properly, you should try to get your Critical Hit exactly to, and other stats close to these values:

Recommended Stats
Base Stats Boosted Stats (+24 MCs)
Melee 55 Critical Hit 79 Critical Hit
100 Stealth
Chainsaws 50 Strength 50 Strength
88 Critical Hit 112 Critical Hit
Pistols 35-55 Accuracy 59-79 Accuracy
55 Critical Hit 79 Critical Hit
50/75 Reloading 74/99 Reloading
Rifles 35-55 Accuracy 59-79 Accuracy
55/88 Critical Hit 79/112 Critical Hit
75 Reloading 99 Reloading
Shotguns 50 Strength
56-95 Accuracy 80-119 Accuracy
75 Reloading 99 Reloading
Sub-Machine Guns 30 Strength
88 Critical Hit 112 Critical Hit
56-95 Accuracy 80-119 Accuracy
50 Reloading 74 Reloading
Assault Rifles 50 Strength
35-55 Accuracy 59-79 Accuracy
88 Critical Hit 112 Critical Hit
63 Reloading 87 Reloading
Heavy Machine Guns 100 Strength
88 Critical Hit 112 Critical Hit
100 Accuracy 124 Accuracy
Grenade Launchers/
Flamethrowers
56-95 Accuracy 80-119 Accuracy
75 Reloading 99 Reloading

Choosing Your Armor

Armours are split into 2 types:

Non-Strength Armour

Meshes do not have any Strength requirement to wield, thus you can wield the strongest ones right away from level 1. They also confer a +5% Movement Speed boost, which can only be obtained from expensive implants otherwise. On the other hand, they are less durable than Reactive and also offer lower absorption, requiring you to put a few points into Endurance to not go critical before they break.

Given that most weapon categories only require up to 50 Strength to wield, Meshes are going to be the primary armors for most players up to around level 120+. Afterwards, while it becomes possible to get 100 Strength while not sacrificing weapon performance, Meshes can still be competitive thanks to their passive speed boost.

Strength Armour

Reactives are far superior to Meshes in both durability and absorption level; endgame Reactives with a good MC are capable of fully protecting a base 25 Endurance character until they are broken, without the character even going into Critical.

The catch is that, all Reactives require up to 100 Strength to use. Thus, Reactives at lower levels are only seen in builds with HMGs, highly not recommended due to HMG's high Accuracy requirement. At high level however, Reactives become the go-to armor for most players, allowing them to survive great amount of hits from bandits and endgame zombies, as well as blows from gargantuan bosses like Charred Titans and Devil Hounds.

Implants

Implants provide small boosts to the character's abilities, which build up to become significant as you level up and acquire more implant slots. They become an important part of the grind beyond Secronom Bunker, as zombies become too powerful for vanilla character stats to handle.

The major types of implant boosts, ordered by importance, are:

Always Useful

These implants provide impactful bonuses regardless of situation, and are thus always worth buying.

Haste Implant
Destruction Implant

Occasionally Useful

These implants are helpful for developing your character, but close to useless outside of the activities they are designed for. Consider renting over buying these implants, as renting only requires a fraction of MP price as rentals and provide more flexibility.

Looter Implant
Genius Implant

Niche

ErrXIronskinImplant
Murder Implant

Venditron Implants

Runner Implant Tutorial

Venditrons in all outposts house a collection of unique implants (you can only equip one instance of each unique implant at the same time). In addition to their tutorial role, these implants are quite powerful on their own, having power level comparable to Err X- implants at a fraction of the price. As a result, it is recommended to check the Venditron of every new outpost and purchase/equip these as soon as possible.

For a comprehensive list, see Implants#Venditron_Implants.

Professions Recommendation

For a briefing on professions, read Professions#Brief_Analysis